The Magic of Designing Outstanding Customer Experiences

“I don’t want realism. I want magic!
- Tennessee Williams, A Streetcar Named Desire

“One man’s “magic” is another man’s engineering.”
- Robert Heinlein, Time Enough for Love

Our clients at EffectiveUI come to us because they want to create game-changing customer experiences that blow their competition out of the water. Often, they have some idea of what this might be, and they are looking for us to apply our design expertise, experience and creativity to manifest it for them.

Exactly how we do this can often seem like magic. Many of our project stakeholders have great ideas that are captured in lists of features, functions, and requirements. How we coalesce and design those features into a cohesive product experience is often rather mysterious. But what appears to some to be magic is actually a very methodical and informed process. This post aims to pull back the curtain and let you see how the wizard works.

Three Pillars of Product Innovation

The three pillars of product innovation are well known throughout product development industry. How they are communicated often varies slightly based upon from which pillar you are speaking.

The gist of this graphic is that the apparent magic of product innovation lies in the synthesis of all three pillars. It is impossible to get to innovation without all three. And there are known methods and processes that allow us to do so.

Unpacking Desirability & Usability

User experience designers are customer advocates throughout the product design and development process. We are primarily focused on the desirability and usability pillar, but work very collaboratively with business and development to reach product innovation.

Desirability is not nearly as evasive as it sounds. It is derived from the synthesis of three broad categories, none of which on it’s own would lead to desirability:

  1. Customer Preferences: What customers, market analysis, and statistics say customers need and want.
  2. Customer Behaviors: What careful customer observation and analysis discovers that customers need and want (sometimes despite what customers say).
  3. Design Expertise and Best Practices: What trained and experienced designers use to satisfy customer needs and desires and make systems usable and delightful.

Customer preferences are discovered and validated through market research methods. Customer behaviors are discovered and validated through ethnographic research methods. Both are important for helping designers understand the user’s needs and desires, so that the experience is tailored to fit the target customer.

The Magic is in the Synthesis

These elements of desirability and usability must be as integrated as the product innovation pillars. Customer preferences are a very good start toward designing superior experiences, but they must be understood in the context of customer behaviors. Ethnographic research provides answers to the critical “Why” questions behind the customer preferences.

Ethnographic research helps us identify answers to these types of questions:

  • How do users think about the process and how can we translate that digitally?
  • Are their areas for increased efficiency or improved experiences in the process, for example, what are users doing manually that we can provide online?
  • Why do users think they want a specific feature, and what does that mean to them? Can we, as experts, give them something even better?

With this deep understanding of customers, designer can apply their expertise and experience to create customer-focused solutions that satisfy the following types of questions:

  • How should we translate manual processes online?
  • What order and hierarchy should we employ in the navigation and information display?
  • What content and functionality is appropriate on a mobile device versus a tablet device or a personal computer?
  • What personality do users expect the product to have?
  • What colors, type, and visual elements make that personality?
  • What is the appropriate voice for copy? What words and terms are users comfortable or uncomfortable with?

Getting to Innovation

You might have noticed I pulled a slight trick of the hand, and while you were looking in one place, I did something unexpected. I had an ulterior motive. The truth is that I want to clearly explain why user experience designers insist that ethnographic research is necessary to achieve innovative and delightful experiences. In order to create desirable experiences, we must have a good understanding of customer preferences and behaviors on which to base our expert design decisions.

Design innovation that can lead to product innovation is not achieved by magic. Nor is it achieved by design expertise and experience alone. It is achieved through understanding all of the factors involved in the design, and grounded within customer behaviors.

Effective UI – The Book

A big congratulations to my friends and colleagues at EffectiveUI for releasing a new book! Here’s some info:EffectiveUI O'Reilly Book

As the gap between the high-quality experiences users expect from software and the mediocre ones companies actually deliver continues to expand, there’s no greater time to drive home the importance of building better UX for software.

Delivering on UX potential involves more than just innovative ideas and technologies. Building software centered on UX quality requires that the design, engineering, staffing and business considerations — as well as the overall art of software project management and development — be centered on users’ needs and grounded in the practical realities that underlie innovative developments.

At EffectiveUI, we apply UX development and technology each day for custom Web, mobile and desktop applications.  Over the years, we’ve learned through success and error what does and doesn’t work. Through these lessons, we have reached an approach that truly maximizes UX strategies for both the consumer and the developer.

We are incredibly fortunate to have a new book published by O’Reilly Media that will help answer many outstanding questions, or questions not yet pondered, for those embarking on better UX.  We only wish we’d had this book a few times throughout projects in the past.

“Effective UI: The Art of Building Great User Experience in Software” is written as a complete roadmap of how to successfully develop groundbreaking software when the quality of the user experience is critical. The book will help:
* business and product managers trying to build and fund innovative products successfully.
* software professionals who want to more easily advance the cause of better UX in their companies and with their clients.
* anyone striving to advocate and deliver on the promise of higher quality software.

“Effective UI: The Art of Building Great User Experience in Software” covers all aspects of how to create superior UX, from the initial concept to deployment. It also explores the business, project management, design, and engineering considerations that must work in tandem along the way.  By presenting real UX projects that EffectiveUI undertook with National Geographic and Herff Jones, the book demonstrates how the principles discussed can be applied to overcome UX challenges and to meet UX opportunities.

Authored by  Jonathan Anderson and John McRee of EffectiveUI, in conjunction with Robb Wilson, “EffectiveUI” joins O’Reilly’s animal series of books and features a Rainbow Lorikeet on its cover.

The book costs $44.99 and is available at major retailers such as Amazon.com (www.tinyurl.com/effectiveui) and through O’Reilly Media at oreilly.com. It is also available on iTunes for $4.99.

EffectiveUI Website Wins Awards

The last thing I did before I had my baby was launch the EffectiveUI website. Actually, I didn’t do this alone ;) I worked with an awesome team of designers and developers to put this unique site together. The site launched the day before I went into labor.

I didn’t really think much about the site until I returned to work and found out that it won some awards. Sure is a nice welcome back:

W3 Awards http://www.w3award.com/webapp/winners/show/gold/4/E
GOLD Award: Self Promotion
GOLD Award: Visual Appeal
GOLD Award: Professional Services

Davey Awards http://www.daveyawards.com/awards
GOLD:Web Site: Animation category
BEST IN SHOW: Web Site: Self Promotion category

About the W3 Awards:
The W3 Awards honor creative excellence on the Web, and recognizes the creative and marketing professionals behind award-winning sites, videos and marketing programs. Simply put, the W3 is the first major Web competition to be accessible to the biggest agencies, the smallest firms and everyone in between. Small firms are as likely to win as Fortune 500 companies and international agencies.

The W3 is sanctioned and judged by the International Academy of the Visual Arts <http://www.iavisarts.org> , an invitation-only body consisting of top-tier professionals from a “Who’s Who” of acclaimed media, interactive, advertising, and marketing firms. IAVA members include executives from organizations such as Conde Nast, Coach, Disney, The Ellen Degeneres Show, Estee Lauder, Fry Hammond Barr, HBO, Monster.com, MTV, Polo Ralph Lauren, Sotheby’s Institute of Art, Victoria Secret, Wired, Yahoo! and many others.

About the Davey Awards:
The Davey Awards are the largest and most prestigious awards competition exclusively for the “Davids” of creativity. David defeated the giant Goliath with a big idea and a little rock – the sort of thing small firms do each year. The annual International Davey Awards honor the achievements of the “Creative Davids” who derive their strength from big ideas, rather than stratospheric budgets.

Top entries win a Gold Davey Award, the highest honor. Other outstanding entries win a Silver Davey Award. The Academy awards one “Best in Show” honor within each of the 10 mediums, chosen from among the Gold Winners.

The 2009 Davey Awards featured an outstanding pool of more than 4000 entries from the best small firms in the world. Being honored with a Davey Award is truly a great accomplishment. The awards are sanctioned by The International Academy of Visual Arts, an invitation-only body consisting of top-tier professionals from acclaimed media, advertising and marketing firms.